DHS Hurricane 3 is a legendary tacky rubber designed for spin-focused attackers and all-round players who favor precision, controlled arcs, and heavy topspin play. Known for its hard sponge and sticky topsheet, Hurricane 3 excels in looping close to the table with excellent brushing contact and predictable trajectory. While it lacks the springiness of European or Japanese tensors, its linear control and high spin ceiling make it ideal for players who rely on technique and structured rallies. Perfect for developing loopers or advanced users seeking a stable and reliable Chinese-style rubber.
Specs
Type: Offensive
Surface: Sticky
Sponge Hardness: 38° - 40°
Sponge Thickness: 2.15 mm
Speed (Factory): N/A
Spin (Factory): N/A
Control (Factory): N/A
ITTF Approved: Yes
Made In: China
Pros
Exceptional spin potential with tacky topsheet
Excellent control and short-game precision
Ideal for loop-based strategy and technique development
Cons
Requires more effort to generate speed
Low catapult may feel “dead” without boosting
Flat arc may limit margin of error on passive strokes
Scoring Breakdown
Aspect
Rating
Explanation
Speed
3.0
Speed is moderate and linear; acceleration comes from physical input, not catapult effect.
Spin
5.0
Extremely high spin generation due to tacky surface and long dwell time.
Control
4.0
Excellent control for placements and spin variation; predictable response.
Grip / Tackiness
5.0
Classic Chinese tacky topsheet gives a very high grip, especially in brushing strokes.
Throw Angle
3.0
Medium-low throw; loops have a flatter arc unless executed with strong brushing.
Dwell Time
4.0
Dwell is long due to the topsheet’s grip and sponge hardness, aiding spin control.
Catapult Effect
2.0
Very low factory catapult; requires effort to produce speed unless boosted.
Hardness Feel
5.0
Feels firm and dense; hard sponge requires active engagement.
Durability
4.0
Long-lasting grip and structure, especially when well maintained.
Core Performance Aspects
Looping & Topspin Play
DHS Hurricane 3 excels in heavy looping thanks to its sticky topsheet and hard sponge combination. It excels at brush loops, particularly close to the table, producing extremely spinny and low-trajectory shots. Players with proper technique can extract exceptional topspin even at slow speeds. However, unlike tensors, the rubber doesn’t assist in creating speed; full strokes are required to activate the sponge. This gives the player great control and predictability during rallies.
Driving & Hitting
For flat hits and drives, Hurricane 3 is more demanding. The sponge is not naturally bouncy, so it rewards committed, forward strokes with precise impact. Smashes feel less dynamic unless executed with proper technique and force. Still, the rubber delivers accuracy in driving shots and has a stable rebound if well-timed.
Blocking & Passive Play
In passive play, the rubber’s low catapult helps with stability, especially on blocks. It absorbs incoming energy well and reduces the chance of overshooting. Punch blocks, however, may require extra hand acceleration to be effective. The flat throw can occasionally force lower net clearance during passive blocks.
Serve & Receive
One of the standout strengths of Hurricane 3 is its service game. The tacky surface makes it ideal for generating deceptive spin on short and long serves. On receive, it’s highly effective for touch shots and pushing, keeping returns low and spin-loaded. Flicking requires solid technique due to the lack of trampoline effect, but well-executed backhand flicks are sharp and spinny.
Flicks & Short Game
Hurricane 3 performs reliably in the short game, allowing players to keep pushes low and loaded with spin. Touch shots are highly controllable, though the hard sponge demands a soft hand. Players transitioning from tensor rubbers might initially find flicks harder to execute, but will gain confidence with practice.
Distance Play (Mid-Far Table)
The rubber maintains spin even when looping from mid-distance, but lacks the built-in catapult to make long-distance rallies easy. Players must supply their own power and acceleration. Without boosting, shots may fall short unless strokes are strong and fully committed.
Strategic Considerations
Comparison to Similar Rubbers
Compared to Hurricane 3 Neo, the original Hurricane 3 is less lively and more linear in response. It also differs significantly from European rubbers like TIBHAR Evolution MX-P or Butterfly Tenergy 05, which have higher arc and easier speed generation. Hurricane 3 provides more control, better short play, and higher spin when executed correctly, but is much less forgiving.
Blade Compatibility
Hurricane 3 works best with fast, stiff blades, especially outer carbon blades (e.g., ALC, ZLC) that compensate for its lack of natural bounce. On flexible or all-wood blades, the rubber may feel slow unless boosted. The harder the blade, the more compatible you’ll be for counter-attacks and mid-distance play.
Ideal User Profile
Hurricane 3 is tailored for advanced or technically developing players who prioritize spin consistency and short-game control. It suits forehand loopers who use full strokes and rely on brush contact rather than flat or drive hits. Not ideal for passive or touch-reliant players.
DHS Hurricane 3 is a benchmark Chinese rubber designed for players who value spin precision and structured looping. While it doesn’t offer the bounce or ease of European-style tensors, it provides a controllable and highly spin-capable platform for committed attackers. Best suited for loopers who use proper technique and full arm strokes, especially on the forehand.
Looking to master your forehand loops with precision and spin? Explore more about DHS Hurricane 3 and see if it fits your game style by checking the full product details through the button below.